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Company
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BUNKSPEED was founded in November of 2002 with the philosophy that 3D software should be easy to learn,simple to use and produce stunning photographic quality results.
We are privately owned and financed the old fashioned way, creating great products that people enjoy owning. At the core, we are a passionate software development and marketing team dedicated to solving specific challenges in the computer graphics, industrial design and automotive industries
We have established a global team of partners and resellers to provide support to our clients with a complete solution for 3D computer graphics and design. |
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Executive Team
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Philip Lunn, Co-Founder / CEO
Mr. Lunn has over 20 years of entrepreneurial, high-technology, and business development experience leading him to found Bunkspeed in 2002 with Anthony Duca, and Brad Hunt. Prior to Bunkspeed, he spent seven highly successful years in business development at Alias (recently purchased by Autodesk) for their automotive and game development products.
He is the visionary for the world class software development and sales team at Bunkspeed in the creation and sale of innovative software products to the 3D community including, industrial design, automotive design and photography. His passion for democratising the creation of both real-time 3D content and print imagery is seen in every Bunkspeed product. Simplicity without compromise enables explosive growth of new users and new untapped markets
Mr. Lunn lives in Santa Monica with his wife Chie and twin boys Christian and Nicholas,
Mr. Lunn holds a Bachelors of Science in Mechanical Engineering from the University of Arizona.
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Anthony Duca, Co-Founder / COO
Mr. Duca has over 15 years of entrepreneurial experience developing and marketing software technology. He has been a pioneer in the architecture and delivery of emerging software technologies.
Prior to Bunkspeed, Mr. Duca founded E-Com Architects in 1998. He led the development of an Internet e-commerce software platform for used, excess and surplus products.
Mr. Duca co-founded PowerSource Online in 1994. At PowerSource Online he was instrumental in creating one of the first ever Internet trading places for buyers and sellers of new and used computer equipment. PowerSource Online was aquired in 1997 by Aurora Electronics and was subsequently sold to Mediagrif.
Before founding PowerSource Online, Mr. Duca held a variety of management positions at General Electric, where he completed GE's world renowned two year management training program.
Mr. Duca is a guitar enthusiast and lives in San Diego with his wife Michele and three children.
Mr. Duca holds a BSEE with high honors from Rutgers University.
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Henrik Wann Jensen, Phd., Chief Scientist
One of Dr. Jensen's major contributions is the photon mapping algorithm for simulating global illumination in complex, three-dimensional scenes such as those used in architecture, design, and visual effects for film. His photon mapping technique extends ray tracing and makes it possible to simulate effects such as caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflection (e.g., the bleeding of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds, smoke, and fire). The photon mapping method is very practical and it has been widely adopted in industry, since it makes it possible to render images of virtual scenes that are indistinguishable from photographs. Jensen also developed the first methods capable of rendering translucent materials such as snow, marble, milk, and human skin. His approach is based on a mathematical model that describes how light scatters inside translucent materials. Even though this research is very recent it is already being used extensively in the movie industry, and it is expected to result in the first truely photorealistic digital human. Jensen has described his photon mapping method for rendering images in his book "Realistic Image Synthesis Using Photon Mapping," published by AK Peters in July 2001, and in a Japanese translatation by Omsha Ltd. in July 2002. He has lectured on the subject to computer graphics artists at major digital-effects companies including Sony Imageworks, Disney, Pixar, and Industrial Light & Magic. His work has been widely profiled in international media.
Dr. Jensen is an Associate Professor at UCSD following three years as a Research Associate at Stanford University. Before Stanford, he was a post-doctoral researcher in the graphics group at MIT, and between 1996-98 a research scientist in industry working on visual effects software. He received his Ph.D. in Computer Science from the Technical University of Denmark in 1996.
In 2004, Professor Jensen received an Academy Award (Technical Achievement Award) from the Academy of Motion Picture Arts and Sciences for pioneering research in rendering translucent materials. He also became a Sloan Fellow and he was selected as one of the top 10 scientists in 2004 by Popular Science magazine.
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Michael Check, President, Automotve and Transportation Division
Michael has vast experience in the transportation design industry as he has worked in the industry for over 20 years. Mr. Check joined Bunkspeed in January 2008 to manage the newly created Automotive and Transportation Divison. Prior to joining Bunkspeed, Michael was General Manager at ICEM (now part of Dassault Systemes) from 2006 to 2008 where he managed the Americas field sales operation. During his tenure Michael was instrumental in closing several large deals, including Ford Motor Comapny, which resulted in the company's largest software deal to date.
In 2002, he co-launched The Underground World Corporation, as firm focusing on digital design services. Previous to that Mr. Check was General Manager, Americas, at Alias | wavefront (now Autodesk) for eight years. Michael managed major accounts and closed major software deals with customers like General Motors, Ford and Chrysler.
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Ken Preslo, Vice President of Strategic Alliances
Mr. Preslo has over 15 years of sales and sales management experience in the semiconductor industry. Before joining Bunkspeed, Mr. Preslo led a team of sales executives as Vice President of Sales that in the last six years helped triple company sales. During that time Mr. Preslo incorporated a sales management system that drastically increased the productivity of his sales force.
Before his sales management career Mr. Preslo held Project Design and Project Management positions with Honeywell Aerospace for Aircraft Systems Design.
Mr. Preslo has had an excitement for cars and car design since childhood. Whether it was reading car magazines at the age of 10, rebuilding his first Volkswagen convertible in high school, or completing his senior paper on the internal combustion engine, Mr. Preslo wants to bring that product design enthusiasm to Bunkspeed customers.
Mr. Preslo holds a Bachelors of Science in Mechanical Engineering from Stanford University
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Thomas Teger, Director of Marketing & Strategic Planning
Mr. Teger has over 11 years of product management and product marketing experience. Prior to joining Bunkspeed, he held a variety of product management and marketing positions at PTC and UGS. He was leading strategic planning and marketing of innovative software solutions for product and transportation design by working closely with customers around the world to help streamline their digital product development process from concept to engineering and production.
Mr. Teger has developed a passion for design since his college days, when he was an intern in the design department at BMW AG in Munich, Germany. This is also where he found the connection between mathematics, computer science, and art. He has also been involved with various design organizations, in particular IDSA in North America.
Mr. Teger is also an enthusiastic runner, who has competed on national and international levels.
Mr. Teger holds a Masters Degree in Mathematics from the Technical University of Munich, Germany.
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Mark Rotenberg, Director of Engineering
Mr. Rotenberg has over 13 years of experience in the computer graphics and videogame industries. He has extensive experience managing software development teams and building cutting edge technology for 3D visualization, vehicle simulation and network distributed applications.
Before joining Bunkspeed, he worked at Angel Studios (which later became Rockstar San Diego), where he served as Project Director, Lead Programmer, and/or Technical Director on many visual simulation and game projects, including:
- Rockstar Games’ Midnight Club 2 for PS2, Xbox, and PC
- Disney’s Virtual Jungle Cruise for DisneyQuest theme parks
- Sky Pirates, a three story high arcade ride for GameWorks
- Oceania, a 45-person virtual reality demonstration for the 1998 World Expo in Lisbon, Portugal
- Aquatica, a demonstration for Intel’s introduction of the Pentium III processor
His game programming credits also include:
- Midnight Club 3: DUB Edition
- Smuggler’s Run: Warzones
- Test Drive: Off-Road: Wide Open
- Midnight Club: Street Racing
- Smuggler’s Run
- Nintendo’s Major League Baseball Featuring Ken Griffey Jr.
At Angel Studios, Mr. Rotenberg focused on network programming, engine programming, tools development, and user interface development. Before doing game development, he worked on several demonstration projects for SGI’s Reality Engine hardware platform and managed the 3D rendering of film and video animations for Angel Studios.
Mr. Rotenberg holds a Bachelors of Science degree in Computer Science from the University of California, San Diego.
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