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What is HyperShot HD
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Realtime raytracing features:
• Interactive wysiwyg raytracing • Photon mapping • HDRI lighting • Global illumination • Ambient occlusion • Final gathering • Environment shadow casting • Self and inter-object shadow casting • Environment reflections • Refraction • Caustics • Inter-object light bouncing True physics-based materials: • Scientifically accurate preset and adjustable materials • Fresnel reflections • Advanced absorption • Spectral Dispersion • Advanced transmittance • Advanced anisotropy with angle mapping • Procedural texture mapping • Texture and bump mapping • Sub-surface scattering • Thin Film interference / iridescence • Adjustable IOR Lighting: • All lighting and shadow casting from HDRI (High Dynamic Range Image) • HDRI interaction and control Camera optics features: • Interactive focal length adjustment • F-Stop • Interactive Depth of field with focal point selection Rendering features: • Alpha channel • Image finishing control • Render to external window • jpeg (8bit), tiff (16bit) and exr (32bit) output |
Architecture:
• Highly optimized parallel architecture • CPU based • Near linear performance scale with additional CPUs Supported 3D data formats and applications: • Data formats and native application support - (Windows only except were indicated): - Obj (Mac OS X) - IGES - STEP - Rhino 4.0 and prior (Nurbs only) - SolidWorks 2008 and prior - Pro/ENGINEER Widlfire 2.0 and 3.0 - SketchUp 6.0 and prior • Other application support: - Catia v4/v5 – IGES, STEP - NX5 – IGES, STEP - SolidEdge – Obj, IGES, STEP - Inventor – Obj, IGES - Alibre – IGES - KeyCreator – IGES, Obj - ICEM Surf – IGES, STEP - SpaceClaim – IGES, STEP - 3D Studio Max – Obj - Maya – Obj, IGES - Alias Studiotools – Obj, IGES - Modo – Obj - Cobalt – IGES, STEP - Form Z – Obj, IGES, Step - Adobe Acrobat 3D – Obj, IGES, STEP - Right Hemisphere – Obj, IGES, STEP - Seemage – Obj What's in the box: • HyperShot • 9 HDRIs and matching back plates • Material library • Manual |
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Configurations and Hardware Requirements
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Realtime Resolution
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up to 1,920 by 1,080
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Rendering Resolution
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up to 4.1m pixels
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Operating System
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Windows XP 32/64bit, Windows Vista 32/64bit, Windows 2003 Server Edition 32/64bit,
Mac OS X 10.4 and prior (32bit), Linux 32/64bit (coming soon) |
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CPU Minimum
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PC w/ Intel Pentium or AMD Processor, Intel-based Mac, single core CPU
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CPU Recommended
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PC or Intel-based Mac w / dual core CPU or higher
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Memory Minimum
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1GB of RAM
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Memory Recommended
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2GB of RAM (for larger objects)
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Disk Space
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100MB or more
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Graphic Card
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Any
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Monitor
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1,280 by 1,024 or higher
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Internet Connection
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Required for download and activation
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