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Pro/ENGINEER Wildfire 4.0 support (Windows only)
Requires Pro/ENGINEER to be installed and a valid license to be available. |
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IGES import enhancements, specifically IGES files generated from Pro/ENGINEER.
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SketchUp 6.0 and prior import support. |
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Real-time ray bounce adjustment. |
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Environment Image in use displayed in Heads Up Display. |
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Real-time render pause now continues rendering where left off upon resume. |
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New materials: x-ray, velvet. |
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Support for Mac OS X 10.5 (Leopard). |
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EXR images now use much less memory. On a standard 32 bit operating system you should be able to render an EXR image up to 10,000 x10,000 pixels or greater. |
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Fixed issue with turntable animation rendering overwriting the same image every time, when you change the file type in the “Save As …” dialog box. |
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Hiding or deleting a part now truly eliminates the part from the scene. This will address the issue of missing surface patches when importing a new part over an existing part and then importing the same part and doing a render.
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Updated startup.hdr with an environment that provides better lighting.
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Fixed diamond mesh material in Material Library.
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Material thumbnail rendering has been sped up when bringing up the material library.
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Fixed issue with HyperShot finding the wrong hypershot.lic file. HyperShot now always looks in the bin folder no matter from where it is launched. If HyperShot doesn’t find the license file there it looks in the CONTENT folder.
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Fixed behavior for pasting materials using the right mouse button pop-up menu. The pasted material is no longer linked to the original material.
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Fixed behavior of vanishing objects when pasting materials of objects that are hidden or deleted. |