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Shot
Move
Pro
Real-Time Raytracing
NVIDIA iray 2
Interactive wysiwyg raytracing
Automatic "Blending" between performance & quality
Real time ray brush
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self & inter-object shadow casting
Environment reflections
Radiosity
Refraction
Caustics
Environment based self/inter-object light bouncing
Photon Emitters
Ground reflection roughness
Supported Formats & Apps
Windows Vista/7 64-bit
AliasStudio (.wire)
3D PDF
3DXML
ACIS
SolidWorks 2011 and prior
IGES
STEP
Collada (DAE)
Filmbox (FBX)
Animated Filmbox (FBX)
Autodesk 3D Studio Max (3DS)
Rhino 5.0 and prior (3DM)
Wavefront (OBJ)
SketchUp 8.0 and prior (SKP)
Scene Preparation
Auto-Paint
Direct manipulation of parts
Part splitter and part extractor
Group and reorganize parts in the tree view
Texture and Decal Support
Animation
Turntable Animations
Sun Study Animations
Keyframe animation of Models, Groups and Parts
Keyframe animation of Materials
Keyframe animation of Cameras
Keyframe animation of Environments
Keyframe animation of Lights
Materials
Scientifically accurate preset and adjustable materials
Fresnel reflections
Advanced absorption
Advanced transmittance
Advanced anisotropy with angle mapping
Texture, opacity, specular, bump and normal mapping
Adjustable IOR
Emissive Materials
Flexible Local or Network based for sharing and assigning assets
Sharable material definition saved to single file (.bmf)
Drag and drop materials onto object from desktop or any folder
In and out of app color picker/dropper
Save favorite colors
Displacement Mapping
Lighting
Lighting, Shadow and Reflection casting from HDRI
High Dynamic Range Image (HDRI) interaction and control
Prop creation for additional light sources
Time of Day Lighting Model
Photometric Lights (Point, Spot and Directional)
Camera Optics
F-Stop
Exchangeable Camera Files (.bcf)
Formation Tool
Interactive Depth of field with focal point selection
Multiple Cameras with individual aspect ratio and settings
Rule of Thirds Overlay
Real-time Camera Post Processing Options
Camera positioning
Rendering Features
Alpha channel
Image finishing control for inline renderings
Threaded offine renderings
JPEG (8bit), BMP (8bit), and TIFF (16bit)
Built in image viewer tab
Render profiles
Render all configurations
Render all cameras
Render passes
Productivity
Highly optimized parallel architecture
Hybrid Based CPU & GPU
Near linear performance scale with added CPUs and GPUs
3D Connexion device support
Queue™: Rendering Manager
Boost™: Workload sharing
PowerBoost™: Network rendering compatibility
Configurations