Compare
|
Not sure which Bunkspeed product is best for you? We can help.
Call +1(888) 918-9944 or send an email |
Shot™ | Move™ | Pro™ |
|---|---|---|---|
| Real-Time Raytracing | |||
| NVIDIA iray 2 | |||
| Interactive wysiwyg raytracing | |||
| Automatic "Blending" between performance & quality | |||
| Real time ray brush | |||
| HDRI lighting | |||
| Global illumination | |||
| Ambient occlusion | |||
| Final gathering | |||
| Environment shadow casting | |||
| Self & inter-object shadow casting | |||
| Environment reflections | |||
| Radiosity | |||
| Refraction | |||
| Caustics | |||
| Environment based self/inter-object light bouncing | |||
| Photon Emitters | |||
| Ground reflection roughness | |||
| Supported Formats & Apps | |||
| Windows Vista/7 64-bit | |||
| AliasStudio (.wire) | |||
| 3D PDF | |||
| 3DXML | |||
| ACIS | |||
| SolidWorks 2011 and prior | |||
| Pro/ENGINEER and CREO (ASM, PRT) via Plugin | |||
| IGES | |||
| STEP | |||
| Collada (DAE) | |||
| Filmbox (FBX) | |||
| Animated Filmbox (FBX) | |||
| Autodesk 3D Studio Max (3DS) | |||
| Rhino 5.0 and prior (3DM) | |||
| Wavefront (OBJ) | |||
| SketchUp 8.0 and prior (SKP) | |||
| Scene Preparation | |||
| Auto-Paint | |||
| Direct manipulation of parts | |||
| Part splitter and part extractor | |||
| Group and reorganize parts in the tree view | |||
| Texture and Decal Support | |||
| Animation | |||
| Turntable Animations | |||
| Sun Study Animations | |||
| Keyframe animation of Models, Groups and Parts | |||
| Keyframe animation of Materials | |||
| Keyframe animation of Cameras | |||
| Keyframe animation of Environments | |||
| Keyframe animation of Lights | |||
| Materials | |||
| Scientifically accurate preset and adjustable materials | |||
| Fresnel reflections | |||
| Advanced absorption | |||
| Advanced transmittance | |||
| Advanced anisotropy with angle mapping | |||
| Texture, opacity, specular, bump and normal mapping | |||
| Adjustable IOR | |||
| Emissive Materials | |||
| Flexible Local or Network based for sharing and assigning assets | |||
| Sharable material definition saved to single file (.bmf) | |||
| Drag and drop materials onto object from desktop or any folder | |||
| In and out of app color picker/dropper | |||
| Save favorite colors | |||
| Displacement Mapping | |||
| Lighting | |||
| Lighting, Shadow and Reflection casting from HDRI | |||
| High Dynamic Range Image (HDRI) interaction and control | |||
| Prop creation for additional light sources | |||
| Time of Day Lighting Model | |||
| Photometric Lights (Point, Spot and Directional) | |||
| Camera Optics | |||
| F-Stop | |||
| Exchangeable Camera Files (.bcf) | |||
| Formation Tool | |||
| Interactive Depth of field with focal point selection | |||
| Multiple Cameras with individual aspect ratio and settings | |||
| Rule of Thirds Overlay | |||
| Real-time Camera Post Processing Options | |||
| Camera positioning | |||
| Rendering Features | |||
| Alpha channel | |||
| Image finishing control for inline renderings | |||
| Threaded offine renderings | |||
| JPEG (8bit), BMP (8bit), and TIFF (16bit) | |||
| Built in image viewer tab | |||
| Render profiles | |||
| Render all configurations | |||
| Render all cameras | |||
| Render passes | |||
| Productivity | |||
| Highly optimized parallel architecture | |||
| Hybrid Based CPU & GPU | |||
| Near linear performance scale with added CPUs and GPUs | |||
| 3D Connexion device support | |||
| Queue™: Rendering Manager | |||
| Boost™: Workload sharing | |||
| PowerBoost™: Network rendering compatibility | |||
| Configurations | |||