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the first digital camera

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Intro

 


What is it?
Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive "virtual digital camera" in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed's innovative and passionate team have done it again with the pending introduction of the next generation - Bunkspeed SHOT™.

  • Hybrid rendering - Bunkspeed SHOT can use either the CPU, GPU or both.
  • Can scale seamlessly to one or more workstations or to a large cluster
  • Works with most all CAD data
  • Doesn't require a high end graphic card
  • Works well on a dual core laptop
  • Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU's

By tightly combining intuitive and interactive workflow, with the reality matching accuracy of mental images iray materials and lighting, creative users in any field, on any hardware, can intuitively produce the highest quality image output without the steep learning curves of other rendering solutions.

Bunkspeed SHOT™ runs well on CPU processing alone but can be SIGNIFICANTLY accelerated by NVIDIA GPU CUDA technology. Check to see if your graphic card is CUDA ready here:

http://www.nvidia.com/object/cuda_gpus.html

NVIDIA GPU's dramatically accelerate Bunkspeed Shot's interactive rendering speed

 

Who is it for?
You will love Bunkspeed SHOT™ if you:

  • are a designer, artist, modeler, architect or interactive creative
  • want a "push-button" renderer of final frame photorealistic images with correct global illumination
  • require photorealistic results in a progressive and interactive manner
  • prefer a solution that requires only a small number of intuitive settings
  • want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct materials
  • want to simulate real world lighting
  • want to render interior scenes with interactive lighting setup
  • want to leverage the cost/performance benefits of GPU accelerated rendering or simply have a laptop

Bunkspeed Shot Interface Screen Captures

What it's not.
Bunkspeed SHOT™ is not like any other typical or standard rendering software with hundreds of sliders for endless tweaking. It's a generation ahead of HyperShot and its reskinned clone. Bunkspeed SHOT™ is simply accurate, no settings for quality at all. It's real, physically correct lighting from the HDR (high dynamic range image). It's simple, fast, and accurate, enabling stunning results on the first try. It's hybrid too, so it uses all avalable processing resources in your computer

The all new interface is a joy to use and more intuitive than ever before. Sign up for first access to our beta release by clicking Yes! above.

 

 

 

 

 

 

 

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