Bunkspeed DRIVE™
Interface
- Elegant, easy to learn interface
- Duplicate or combine models and substitute parts for simple variant creation
- Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets
- Single or multiple model formations to organize many models creatively and easily
- Visual project inventory for data library management
- Full featured and easy to use turntable system
- Valuable interaction with HyperShot both incoming and outgoing
- Auto-Update Backplates and Environments
- True full-screen mode
- Multiple viewports (Dual, four ortho, and four grid)
Advanced Decaling And Labeling
- Digital Sticker decal system
- Stencil for any material
- Move decals independently from the surface they are “stuck” to
- Emboss and bump labels
- Add detail to a model quickly
- Multi layer decals for sophisticated texture effects
- Decal over multiple surfaces
- Decal brightness, gamma and tint control
- Single sided viewing
Materials
- Paint with physically accurate materials lit by accurate HDR lighting
- Real time metallic flake control
- Advanced texture placement and arrangement
- Color, bump, specular, alpha, and anisotropic channels
- Box, planar, spherical, cylindrical, radial, from camera mapping types
- Automatic fit to part
- Multi-Layer Materials
- Refresh textures from disk
Lighting
- Multiple real-time lights
- Point, spot and directional lights
- Reflection panel, bounce card and area lights
- Constant, linear, quadratic attenuation control for lights
- Light color, intensity, and temperature adjustment
- Toggles for on/off, and shadows on/off
- Raytrace or export lights to HyperShot
- HDR post processing of bloom
- Automated hdr exposure compensation based on distance to object
- Unlimited number of cameras in a scene
- Split views with individual cameras
- Baked lighting
Cameras
- Perspective and orthographic camera
- FOV or Focal Length sliders to control perspective
- F-stop or aperture setting for real time depth of field
- Camera twist slider
- Toggles to lock camera, allow under ground
- Follow and aim camera settings
- Standard views
- Dynamic camera thumbnails
- Unlimited number of cameras in a scene
- Split views with individual cameras
- Walk-around camera to evaluate a scene from a more human perspective
- Region Rendering
Animation
- Simple animation of Models, Joints, Lights, Materials and Cameras
- Key frame animation, rotation animation, sequence animation and physics animation
- Innovative “3D graph editor” – animation ribbon
- Simple yet sophisticated animation time line form clip blending and timing control
- Auto key frame and auto time line end
- Automatic movie output to AVI
- GPU (Snapshot) or ray traced output
- Output format jpg, tiff, hdr
Pro Features
- Physics based vehicle driving simulation and object collision
- Evaluate multiple vehicles simultaneously while driving with full physics
- Interactive driving sequence construction incorporating props or other imported geometry
- Flexible quality controls for both hardware and software output
- Formation tool for simple multiple product placement
- Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
- Real time motion blur
- Multiple Model Sets
- Multiple Scenes
Input/Output
Input
- ALIAS StudioTools
- SolidWorks
- Pro/ENGINEER
- Rhinoceros
- SketchUp
- Maya binary
- FBX
- Collada
- Autodesk 3D Studio Max (3DS)
- IGES
- STEP
- obj
- JT
Output
- JPEP, TIFF, EXR, PSD
- Raytrace rendering with caustics and bounced light
- GPU (Snapshot) capture or raytrace movie creation
- GPU (Snapshot) passes to a single, layered, Photoshop document
- Automatic snapshot and raytrace to AVI