Bunkspeed DRIVE™

Interface

  • Elegant, easy to learn interface
  • Duplicate or combine models and substitute parts for simple variant creation
  • Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets
  • Single or multiple model formations to organize many models creatively and easily
  • Visual project inventory for data library management
  • Full featured and easy to use turntable system
  • Valuable interaction with HyperShot both incoming and outgoing
  • Auto-Update Backplates and Environments
  • True full-screen mode
  • Multiple viewports (Dual, four ortho, and four grid)

Advanced Decaling And Labeling

  • Digital Sticker decal system
  • Stencil for any material
  • Move decals independently from the surface they are “stuck” to
  • Emboss and bump labels
  • Add detail to a model quickly
  • Multi layer decals for sophisticated texture effects
  • Decal over multiple surfaces
  • Decal brightness, gamma and tint control
  • Single sided viewing

Materials

  • Paint with physically accurate materials lit by accurate HDR lighting
  • Real time metallic flake control
  • Advanced texture placement and arrangement
  • Color, bump, specular, alpha, and anisotropic channels
  • Box, planar, spherical, cylindrical, radial, from camera mapping types
  • Automatic fit to part
  • Multi-Layer Materials
  • Refresh textures from disk

Lighting

  • Multiple real-time lights
  • Point, spot and directional lights
  • Reflection panel, bounce card and area lights
  • Constant, linear, quadratic attenuation control for lights
  • Light color, intensity, and temperature adjustment
  • Toggles for on/off, and shadows on/off
  • Raytrace or export lights to HyperShot
  • HDR post processing of bloom
  • Automated hdr exposure compensation based on distance to object
  • Unlimited number of cameras in a scene
  • Split views with individual cameras
  • Baked lighting

Cameras

  • Perspective and orthographic camera
  • FOV or Focal Length sliders to control perspective
  • F-stop or aperture setting for real time depth of field
  • Camera twist slider
  • Toggles to lock camera, allow under ground
  • Follow and aim camera settings
  • Standard views
  • Dynamic camera thumbnails
  • Unlimited number of cameras in a scene
  • Split views with individual cameras
  • Walk-around camera to evaluate a scene from a more human perspective
  • Region Rendering

Animation

  • Simple animation of Models, Joints, Lights, Materials and Cameras
  • Key frame animation, rotation animation, sequence animation and physics animation
  • Innovative “3D graph editor” – animation ribbon
  • Simple yet sophisticated animation time line form clip blending and timing control
  • Auto key frame and auto time line end
  • Automatic movie output to AVI
  • GPU (Snapshot) or ray traced output
  • Output format jpg, tiff, hdr

Pro Features

  • Physics based vehicle driving simulation and object collision
  • Evaluate multiple vehicles simultaneously while driving with full physics
  • Interactive driving sequence construction incorporating props or other imported geometry
  • Flexible quality controls for both hardware and software output
  • Formation tool for simple multiple product placement
  • Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
  • Real time motion blur
  • Multiple Model Sets
  • Multiple Scenes

Input/Output

Input

  • ALIAS StudioTools
  • SolidWorks
  • Rhinoceros
  • SketchUp
  • Maya binary
  • FBX
  • Collada
  • Autodesk 3D Studio Max (3DS)
  • IGES
  • STEP
  • obj
  • JT

Output

  • JPEP, TIFF, EXR, PSD
  • Raytrace rendering with caustics and bounced light
  • GPU (Snapshot) capture or raytrace movie creation
  • GPU (Snapshot) passes to a single, layered, Photoshop document
  • Automatic snapshot and raytrace to AVI

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